![]() ![]() ![]() Unfortunately, that was when Flash started down this bad path of problems and Unity dropped the Flash exporter. We made probably one of the first and definitely one of the largest 2D Flash massively multiplayer Flash games of all time. When we built AdventureQuest Worlds-the 2D game-they were like, “you can’t make a 2D MMO in Flash!” And we did. We were purely building this on the belief that this exporter was going to go live, we would be able to figure out all the problems, and we were going to build this massively multiplayer 3D game in Flash, which would be perfect for us because we always did things people told us we couldn’t do. We were like “this is totally going to work.” It hadn’t been released yet. We all believed in Flash and Unity 3D-the tool that we’re using to create the client, it had a Flash exporter. We were going to make a Flash game because three years ago- just three years ago-Flash was still a thing. I think the right time to do this was three years ago, on our tenth anniversary, which is exactly what the plan was! We were going to make AdventureQuest 3D, but we were not going to do the current plan. Everything that was right, that was all the amazing people that joined our team and helped. Thank goodness we had all these amazing people join us and help make the games as great as they are now. I could barely make a cheesy 2D Flash game-if you played the early versions. The game I wanted to make was the game we’re making now, but I clearly was not capable. No, but seriously when I built the original AdventureQuest, I built it in my spare time. What made you decide to make 3D AdventureQuest now?īohn: Ever since I was a little boy, I dreamed-I dreamed of inventing something that hadn’t been invented until 20 years after I was a little boy. We discussed why the series is moving to 3D, how the skill bar is going to work, and more. I recently had a chance to sit down with Adam Bohn of Artix Entertainment to discuss their current Kickstarter project, AdventureQuest 3D. ![]()
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